Wednesday, 22 August 2012

Gathering 2.0 – 15/08/12


Tonight it was just Pete and I.

This was of course not a hindrance and gave us some really good games, which were blow for blow – something I miss in multi-player games.

Over the past few weeks, Pete was becoming a bit “down” because he felt his deck was not working. This was not the case, more so the fact that his deck designs are better suited for one on one play. Perfect in this instance!

This was a good eye opener for him as he slaughtered me for the majority of the night. I only really won by playing “Graveborn” – this goes to show it’s a very good deck.

I just wish I’d made it myself...

Gathering 2.0 - 12/08/12


I realise I’m quite late in blogging about this, so you’ll have to bear with me as I can’t remember the events of the night exactly. The main thing to remember though is James’ utter take over in every game.

At this gathering, Pete introduced us to a new format; A Zombie horde deck. For the rules of this, visit: http://deckboxnoob.blogspot.co.uk/2012/07/horde-rules.html

So we went ahead and gave it our best shot. During the first game we were taken out within the second turn. With 15 2/2 zombie tokens out on the hordes first go, and they have haste. Half of our life count was gone before we had laid any defence.

The second game looked like it was going to be better as we decided to increase our life count by 20, but that just took us to the third turn. Not a great improvement.

We thought we would give it one more shot, but we laid down all of the land that was in our opening hand before our first go; this gave us the advantage we needed to win.

So what have we learnt from this brief overview?

Well, as is the same with the Archenemy games, three players are simply not enough to overthrow this deck. As such the next time we play the horde, I’m going to use an Archenemy deck to try and even out the odds.