I finally got my hands on the cards required to make this deck. The idea is probably about half a year old by now. But I have done it!
The idea started simple enough. ‘Wheel of Torture’, ‘Viseling’, ‘Lavaborn Muse’ and ‘Wound Reflection’.
With these cards in particular, your opponents need to keep an eye on the size of their hands; if they have a deck which draws a lot of cards, the game-play will slow down, or cause them to pay out on a lot of life. Though what drew me to these cards was the ability to deal damage without having to do anything (and to all opponents), and, if you manage to draw “Wound Reflection” then you will be dealing twice as much damage without moving a muscle.
If you read my blogs then you may have noticed I play a lot of multi-player games. These cards are just what you need for a multi-player game!
With these cards in mind, I was going to make a blue and red deck. Blue was chosen for the knowledge of cards that make other players draw cards and discard them to control the size of their hands, as such with every turn you are guaranteed to be dealing damage. But alas, I would lose ‘Wound Reflection’ unless I had three colours... However this would slow me down in what I wanted to do with this deck, so I put Blue to one side; for now. I did put in ‘Temple Bell’ in the deck though.
Keeping with the theme of dealing damage without doing anything, I looked for similar cards and found I had these:
‘Sulfuric Vortex’
- With this card, as well as dealing damage to your opponent, damage is being dealt to you. So it’s one to play when you know your opponent is going to get more damage overall than you are.
‘Baneful Omen’
- This card gives you a reason to play ‘Sulfuric Vortex’ as you’ll be dealing damage to everyone, meaning you will be losing the least every turn.
‘Hollowborn Barghest’
- Not only can this card deal damage every turn, but it can give you the option to attack head on.
‘Jinxed Idol’ and ‘Jinxed Ring’
- These two cards require you to sacrifice a creature. I’m never keen on sacrificing cards unless they have an effect which is triggered by going to the grave yard.
‘Goblin Arsonist’, ‘Mudbutton Torchrunner’, ‘Perilous Myr’ and ‘Mortis Dogs’ all deal damage when sent into the graveyard. There practically crying out to be sacrificed.
Now ‘Wound Reflection’, ‘Baneful Omen’ and ‘Hollowborn Barghest’ are big mana spells which lend themselves well to my next idea.
I have only played this deck two times as of yet, but needless to say it has worked, it may need tweaking but only time will tell.
Deck List:
Red Creatures:
Mudbutton Torchrunner x3
Goblin Arsonist x2
Furnace Scamp
Prodigal Pyromancer
Goblin Balloon Brigade
Lavaborn Muse x3
Black Creatures:
Mortis Dogs
Hollowborn Barghest x2
Skeletal Wurm
Dementia Bat
Scourge Servant
Zulaport Enforcer
Whispering Specter
Nested Ghoul
Bog Raiders
Death’s Shadow
Artefact Creatures:
Perilous Myr x2
Palladium Myr
Iron Myr
Viseling x3
Multi-Coloured Creatures:
Manaforge Cinder x3
Other Red:
Sulfuric Vortex
Other Black:
Sign in Blood x2
Baneful Omen
Wound Reflection x3
Other Artefact:
Wheel of Torture x3
Ashnod’s Altar x2
Jinxed Idol
Jinxed Ring
Temple Bell
Thran Dynamo x2
Iron Maiden x3
Viseling x3
Iron Myr
Palladium Myr
Perilous Myr x2
Land:
Mountain x11
Swamp x12
Ha! Looks good. Looks like it'd get you gangpiled in multiplayer, but still fun.
ReplyDeleteIt's not that bad in mulitiplayer because you dealing out damged to everyone and no one wants to attack you because of cards like Perilous Myr... or at lest thats what i've found so far.
ReplyDelete