Wednesday 28 September 2011

Innistrad pre-release 24/09/2011

Today I went to my first tournament event; the Innistrad pre-release.
The format:
You get given 6 booster packs and a promo card (this is while stocks last and you can’t use it at this event); from the 6 booster packs you must make a deck. The minimum deck size is 40 cards, and the advised maximum is a standard 75 cards. You are also allowed a sideboard of 15 cards. You then play 6 rounds of “best of 3” matches; your score is determined from your points.
Being my first MTG event, I didn’t know what to expect so inevitably I was very excited! What I didn’t account for was being late.
My sat-nav thought it would a good idea to take me through the outskirts of London, and as you might expect the traffic was slow. I managed to get to the event within 5minutes of the door closing on guests being allowed to participate. This was a huge relief as I had paid in advance! However it did mean that I only had 15minutes to build my deck; take into account the time it takes to open and read every card, which only really gives you 7minutes at most, of weighing up where the strength lies in the cards you have.
I went for a safe red/green deck. Having said that, I didn’t have too many good cards that worked well with each other; in the end I went with Werewolves. There are plenty of “pump-up” spells and equipment to power up the werewolves before they transform, to keep them happily in play. A creature stealing spell – with this you can take the biggest “blocker” out of the way and use it to attack its owner, in conjunction with the full whack of my werewolves.
On another note, my sideboard simply consisted of the cards with the colours I had used previously but were now left over.
Deck List:
            Red Creatures:
                                   
                                    Ashmouth Hound
                                    Scourge of Geier Reach
                                    Tormented Pariah - (Transformed: Rampaging Werewolf)

            Green Creatures:

                                    Woodland Sleuth x2
                                    Orchard Spirit
                                    Somberwald Spider
                                    Darkthickect Wolf
                                    Hamlet Captain
                                    Kindercatch
                                    Gatstaf Shepherd – (Transformed: Gatstaf Howler)
                                    Ulvenwald Mystics – (Transformed: Ulven Primordials)
                                    Grizzled Outcasts - (Transformed: Krallenhorde Wantons)

            Other Red:
                                    Geistflame
                                    Traitorous Blood
                                    Furor of the Bitten x2

            Other Green:
                                    Full Moon’s Rise
                                    Spidery Grasp
                                    Ranger’s Guile x3

            Artefacts:
                                    Cobbled Wings
                                    Wooden Stake
                                    Runechanter’s Pike




Sideboard list:

                        Red Creatures:

                                    Rakish Heir
                                    Bloodcrazed Neonate

                        Green Creatures:

                                    Darkthicket Wolf

                        Artefact Creatures:

                                    One-Eyed Scarecrow
                                    Creepy Doll

                        Other Red:

                                    Ancient Grudge
                                    Harvest Pyre
                                    Burning Vengeance
                                    Infernal Plunge

                        Other Green:

                                    Parallel Lives
                                    Wreath of Geists

                        Other Artefacts:

                                    Graveyard Shovel
                                    Demonmail Hauberk

During the first round, I went in with very little hope as I hadn’t had time to read my cards in depth, atleast not to an extent where I knew if I had made the best deck I could. However, my opponent said he expected to lose badly, so I felt better knowing that I wasn’t the only person thinking this wasn’t going to go as well as previously imagined. Without further adieu we got down to business. In the first game we were on a even life count from the beginning of the attacks, but I controlled my werewolf to transform and strike him down.
The second game had a similar situation to before, but my opponent was trying to hex my creatures to which my “Ranger’s Guile” worked a treat.


Hex-proofing any plan he had; and when it came to combat, I was pumping up with them to clear my path for the next attack.
I won this game with hard hitting creatures and by hex-proofing my cards. I instantly felt more confident.
Score: 2/0 to me.
Second round. My opponent was playing with a deck set in which he would continuously try to hex my cards, to which I just simply carried on playing my “Ranger’s Guile”, this inevitably stopped him, and in a big way. Though he did work me down to a life count of 5 when I had done nothing to him, I was impressed with myself that I had managed to pull myself back into form.
In the second game he couldn’t draw any creatures which meant that I just walked through and took him out.
Score: 2/0 to me.
The third round didn’t go as well. During the first game I should have declared a mulligan as I had no creatures, only land and spells that would help my creatures (had I had any); therefore he walked straight over me. I did try to play “Scourge of Geier Reach” but it was taken out almost immediately.

During the second game I did mulligan, and ended up with a worse hand than before, naturally I didn’t want to risk another. In hindsight I should have because I sat there like a lemon and died.
Score: 2/0 to opponent.
Fourth round I went up against someone who played a vampire deck... with a flying ability. It was a given really that I had nothing to deal with this flying ability; so he just flew over-head in both games. At the end of this game I switched a “Woodland Sleuth” for a “One-Eyed Scarecrow”.



During the second game he ruined me a lot faster as he played his “Bloodline Keeper”


and thus producing more 1/1 flyers each turn, this left me without defence and even if I could have got my “Cobbled Wings” into play,


I was hoping to get my “One-Eyed Scarecrow” out so his flying would decrease to -1/-0. This would slow him down but then “Bloodline Keeper” transformed into “Lord of Lineage” giving his vampires +2/+2, which kicked my hard.


Score: 2/0 to opponent.
Before the round started I gave my deck a good shuffle to separate the cards out a bit more, this proved to be a good idea as during this round I was given good draws, which led to an early lead and ultimate victory.
In both games I drew my favourite combo – “Darkthicket Wolf”


 – you can get him out in your second turn, and by the third he has increased to a 4/4, but if you wait another turn to do that and use this turn “Furor of the Bitten”



he is now a 4/4 on the third turn. It does mean he has to attack every turn, but by the next go you can pump him up to a 6/6 nice and early, destroying and defence in your way, or dealing damage that has a big impact.
My victory was a lucky one when it came to it, as my opponent had some white flyers but they didn’t come into play – this was lucky for me. He also had “Liliana of the Veil”.


Also, in the first game I had a mountain in my hand for a couple of turns to make him think I had an instant, which helped keep him from attacking when he actually could of. This is something I very rarely do, but I felt that he wasn’t someone to go into something unless he was 90% certain he could.
Score: 2/0 to me.
Last round; I wanted for us to both win a game in the round so we could have the last game where we would both be at war.
In the first game, I lacked both mana and small creatures, and he was making me discard cards from my library, “Ghoulcaller’s Bell”


and Trepanation Blade”,


this meant I could never draw the card I wanted. As a result my defence lacked and I died. I had one game to bring me back.
During the second game I got my favourite combo out very quickly, so I worked him down almost instantly. Just as I thought, I had him; he wasn’t getting any mana out and he only laid some small flyers and “Typhoid Rats”.


I was two attacks away from winning but with that 1/1 death-touch in play, I couldn’t launch my hard-hitting creatures without sacrificing them... this would lose me the game.
I had “Traitorous Blood” in my hand which I was going to use to stop a flyer, so when I attacked with it he would have to use his other cards to block with, keeping me safe for the rest of the match, but not I had to use it on his “Rats” if I wanted my big creatures to survive.


As a result of this, it cost me the game; but I wasn’t upset by this as it was a good game.
Score: 2/0 to opponent.
At the end of it I won 3 rounds, and lost 3. I came 23rd out of 50.
As a final note, there were some cards in my deck that I’d like to mention and show off about having; “Creepy Doll” for example.

I wanted to put it in my deck but I thought for a mana count of 5 it would be a little too late in the game, and my deck already had the big creatures to deal with everything without this addition.
“Parallel Lives”


– now it was in my sideboard, but only because it was green, as nothing in my deck made tokens. (I would look into putting this card into a token making elf deck).
“Strumgeist”


– this is a good card if you hold onto cards.
“Endless Ranks on the Dead”


– I wanted to make a black deck for this event, but none of the cards I got worked well with another colour to justify doing so. I also only had two Zombies so this card would not have helped in the way it was intended.
“Angel of Flight Alabaster”


– again I was looking to white for the flying creatures, but I just didn’t have enough flying creatures to make it worth it, and again nothing that worked well together. I did consider adding white to my deck, but I didn’t want a third colour as it simply wasn’t strong enough, and would have slowed me down.
At the end of it all, we all got a booster pack, and I received “Rooftop Storm”.

Nice!
Finally, here’s a photo of someone using skittles as +1/+1 counters.







Weekly Gathering 21/09/2011

Due to a new working schedule and needing to help a customer for 20minutes past the time I should have left, I arrived at my uncles to find that he, Carey and Lee had already begun playing. Not long after I arrived, Kev turned up; and though there were five players which meant less room at the table, the fun was not diminished.

In the first game, I used my “Poison Ivy” deck.
I made quick work of poisoning each player as I had a “Chained Throatseeker” in my hand.


Mark was the only other player I couldn’t see having a successful attack, simply because he had “Aven Redeemer” in play.


The damage from my un-blockable cards Blighted Agent” would have been stopped,


so I had to wait until the other players had been taken care of. By this point Mark’s “Aven Redeemer” was powered up, so I only had to wait for him to attack before i could end in my un-blockables, getting that poison counter needed to use my “Chained Throatseeker”.
I only won by taking a risk and attacking with my all.
During the next game, I used my newly named “Gods Galore” deck. I have played this deck every week since making it but again it did not do so well, and I was taken out before I had the chance to do anything. In one turn, Mark made me take 8 blows of damage, and discard 18 cards from the top of my library.




Included were “Book Burning”,


two “Tome Scour”


and “Reef Pirates”.


I was taken out so early in the game, that I took the time to check my emails, meaning I missed the conclusion of the game. I have however concluded that “Gods Galore” would work a lot better one on one.
When it came to the next game I couldn’t decide what deck to use and left to the Lee to choose either 1 or 2. I know wish I had gone against his choice. I used my “Fire Fight” deck (deck list can be found in an earlier post titled “Fire Fight”). Again, this is better off as a one to one deck. We also each used a randomly drawn Vanguard card.
Kev had “Eladamri”




– who has the ability to redirect damage dealt from creatures to himself, which would have been good with his Merfolk deck as it is very good at gaining life with “Judge of Currents”.

Mark had “Hanna”




– where the ability to cast spells for one less, helped his land destroying deck work faster.
Carey had “Multani”




– unfortunately this worked against his deck; being that it predominantly relies on getting a vast amount of small creatures into play as quickly as possible, but having three less cards in his hand slowed this down.
Lee had “Selenia”




– meaning that he could keep his defence up, as his creatures didn’t have to tap the cards in order to attack.
Finally, I had “Rofellos”




which means if a creature I control is put into the graveyard from play, I draw a card. I thought this would have helped me as I have means of sacrificing creatures in my deck, but it just never happened in this game.
I was able to play two “Soulbright Flamekin” cards,


giving me the ability to gain at least 16 mana; but I had nothing to spend it on, and never did in the end so ultimately I had to concede. Kev went on to win with his Merfolk deck, which went on a token spree and with the aid of “Door of Destinies” his 1/1 tokens had reached 9/9.


Carey and Lee called it a night after that.
The last game of the night was a three player commander game. Kev had “Mirror Mastery”, Mark had “Devour for Power” and I had “Heavenly Inferno”.
We had all decided to stick with the suggested commanders which saw Kev off to a good start (particularly with land), but I was the first to actually get my commander into play. My commander was “Kaalia of the Vast”,


so as soon as I could I started attacking Kev for he was building his forces as Mark sat doing nothing. Of course, every time I attack with Kaalia, I get to put an Angel, Demon or Dragon from my hand into play attacking. Ultimately I was slowly building my army and knocking Kevin’s down. Once he was gone, Mark quickly caught up and was able to cast his commander, which was a 16/16 flying – giving all of his creatures including itself +3/+0.
This meant I was now unable to attack with my “Kaalia” and I had insufficient mana to play any creatures, so I was relying on attacking with my commander in order to cast anything. I hung around for a few rounds with my various colour protection cards, but once again I had to concede as I had nothing to get me out of my dire situation.

Saturday 17 September 2011

New Deck: ‘Poison Ivy’

It was quite a simple deck idea really: Infect.
When looking at making an “Infect” I had in my mind a green/black deck, but I looked at the cards I had and I didn’t have enough creatures with infect. So I considered something I don’t often consider, and that is to add a third colour. I’m not a fan of three or more colours in a deck, unless there is the upmost need for it. Once I had looked through my blue cards I realised that I do need blue in the deck as well.
Choosing to use blue also opened up a space for Defender creatures, which I don’t usually use either but I’ve never looked at Infect as a strong defence.
When looking back through my blue cards I had to have these cards in my deck: “Chained Throatseeker”


 – a nice big creature, but it can’t attack unless the opponent is poisoned, but this should be a problem with the un-blockable ability provided by “Blighted Agent”


he should get the poison counter that is needed.
I also put in some “Guard Gomazoa” cards, purely for a strong defence as all combat damage dealt to it is prevented.

The majority of this deck is green, which as you might expect, this is the best place to find a big creature; for example “Phyrexian Hydra”.


Over half of the green cards in this deck are actually spells, which is very unlike my usual style of building a deck. Typically I have used cards including “Cultivate”, “Journey of Discovery” and “Harrow”, merely to get all three colours into play.






Green is good for pump up spells, and there are plenty here, even an old favourite, “Giant Growth”.


I also included “Naturalize”


and to deal with flying,  “Pistus Strike” – which destroys, then gives the controller a poison counter.



The very few black cards in this deck are all creatures.
The artefact cards I used are evenly weighted with creatures, equipment and general means of gaining mana.
I put a wild card into the deck too. “Vigean Hydropon”.


The hope here being that this would be case before “Blighted Agent”, just to give it that extra +1/+1 from the Graft effect.
Poison Ivy Deck List:
                Blue Creatures:
                                                Wall of Frost
                                                Guard Gomazoa x2
                                                Blighted Agent x4
                                                Chained Throatseeker x2

                Green Creatures:

                                                Viridian Betrayers x2
                                                Glistener Elf x2
                                                Blightwidow
                                                Rot Wolf
                                                Phyrexian Hydra

                Black Creatures:

                                                Septic Rats
                                                Contagious Nim x2
                                                Blackcleave Goblin
                                                Flensermite
                                                Plague Stinger

                Artefact Creatures:

                                                Phyrexian Digester
                                                Ichorclaw Myr
                                                Vector Asp

                Other Creatures:

                                                Vigean Hydropon

                Other Blue:

                                                Defensive Stance
                                                Drake Umbra
                                                Eel Umbra

                Other Green:

                                                Pistus Strike
                                                Plummet
                                                Naturalize x2
                                                Giant Growth
                                                Unnatural Predation
                                                Savage Silhouette
                                                Fistful of Force
                                                Earthbrawn x2
                                                Harrow
                                                Journey of Discovery x2
                                                Cultivate

                Other Artefact:

                                                Vorrac Battlehorns
                                                Strider Harness x2
                                                Diviner’s Wand
                                                Prophetic Prism
                                                Coldsteel Heart
                                                Armillary Sphere

Land:

                                Island x7
                                Forest x7
                                Swamp x7
                                Simic Growth Chamber x2
                                Terramorphic Expanse
                                Evolving Wilds