The main intention of this deck
is to appear small, as if no threat at all, and then BAM! You power up at the
last moment to achieve the final blows of the game.
The majority of the creatures and
spells are low costing which enables quick game play; but there are bigger
threats should the game turn sour and become long-winded.
1/1 tramplers you ask?
Yes, that’s right. 1/1 tramplers
have that response from everybody when they first see them played; trample
simply means carrying damage over a smaller blocker, thus one damage doesn’t
get carried anywhere if it isn’t blocked so what’s the point?
Well, combined with a power-up
spell, a 1/1 trample can be better than a 2/2. An opponent will look at the 1/1
and send in at least a 2/2 to block with the utmost confidence it will take out
what appears to be a joke of a card. That is until you play “Sudden Strength”.
As a result of this, “Defiant Elf” is a key player within
this deck.
“Hungry Spriggan” is another 1/1 trampler until it attacks and
boosts to +3/+3,
and “Slith Predator” is
also a 1/1 trampler who can deal combat damage to a player which can get a
+1/+1 counter and as such becomes ever-growing, particularly if played at the
right time.
Another ability that I have
favoured within this deck is the creatures that cannot be blocked by creatures
with powers less than their own. The cheapest of its sort in this deck is “Wandering Wolf”. More suited power-up
spells are those that have a sense of permanence, for instance “Blessings of Nature”.
Creatures with the ability to
power themselves are also a good tool for any deck.
“Darkthicket Wolf”
If in your opening hand you find
yourself with the right amount of land, you could be a 4/4 by your third turn.
This is never a bad place to be.
Creatures who power others up are
often useful too.
“Druid’s Familiar” has ‘soul-bond’ which gives itself and another
card +2/+2, which reminds me, where are those 1/1 tramplers...
“Briarpack Alpha” has ‘flash’, so if you’re being attacked and it
isn’t looking good, not only have you got an extra 3/3 to block with BUT it
will also give a target creature +2/+2.
“Patron of the Wild” has to be played in morph, but when it is
turned face up, it gives target creature +3/+3. For one green mana, “Nantuko Disciple” will give +2/+2.
Now with all of these powered up,
it would help to have more trample for the other creatures. This is not a
problem.
When in the graveyard, “Brawn” will give all of my creatures
trample. But because it has to be put into the graveyard, you might find it
never gets there. It is a 3/3 trample itself, and if it isn’t being blocked it
simple stays in play and you may as well power it up.
I also have a “Primal Rage”.
I think you get the point what
with all the spells that are in the deck, so I won’t bother going into details
over them because as always the deck list is at the bottom of my blog post.
So what happens if long play
kicks in?
I have a couple of cheap
Threshold creatures as I will be throwing about a lot of sorceries and instants
into the graveyard; because of this I should find hitting the threshold easy
enough.
“Metamorphic Wurm” and
“Krosan Beast”.
This deck is fun and fast to play
and that’s all I have to say about it really.
Deck List:
Green
Creatures:
Defiant
Elf x3
Wandering
Wolf x3
Darkthinket
Wolf
Young
Wolf x2
Lone
Wolf
Nantuko
Disciple x2
Briarpack
Alpha x2
Druid’s
Familiar x2
Hungry
Spriggan x2
Patron
of the Wild x2
Slith
Predator
Branchsnap
Lorian
Brawn
Howlgeist
Giant
Warthog
Krosan
Beast
Metamorphic
Wurm
Other
Green:
Travel
Preparations x2
Incremental
Growth
Thrive
Primal
Rage
Primal
Boost
Magnify
Vitality
Charm x3
Ranger’s
Guile x2
Increasing
Savagery
Earthbrawn
x2
Surging
Might x2
Fistful
of Force
Blessing
of Nature
Resize
x2
Sudden
Strength
Land:
Forest
x25
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